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In a traditional video game, players might press buttons to perform actions, but VR hand tracking can change the dynamic entirely. In "Elixir," this technology would allow players to physically use their hands to perform tasks such as mixing potions, manipulating magical elements, or tending to the creatures of the netherworld. This level of interaction can heighten the sense of presence and agency within the game. It embodies the promise of VR, merging the physical with the digital, and creating a seamless interactive experience that traditional gaming cannot replicate.


The reflection on Serkis’s motion capture performances also prompts a reconsideration of the traditional notions of acting. In the digital age, an actor's canvas is no longer confined to the physical stage or the boundaries of their own body. Serkis's work has been instrumental in showcasing how an actor can inhabit the form of characters vastly different from their human silhouette, creating performances that are both convincing and emotionally resonant.


Moreover, there is an aspect of physicality in Serkis's performances that transcends the traditional method acting. He does not just portray characters; he becomes them, down to the most subtle movements and expressions. This dedication brings an authenticity to his digital characters that might otherwise be missing in less detailed performances.

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